Xbox · Microsoft
2023-Present
Xbox / Windows Console UX
Console UX has to work with a controller, not a mouse - and most cross-platform features are not designed with that constraint first.
I design controller-first UX for Xbox's full-screen experience on Windows 11, partnering with the Windows Design team to unify interaction patterns across platforms, then adapting that same system for handheld play on ASUS ROG Ally and ROG Ally X.